Bit.Trip Wiki
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Welcome to the official editing guide for BIT.TRIP WIKI. This one won't be too big, as the only real thing of note for potential editors to take into account is the confusing vernacular of the BIT.TRIP series.

BIT.TRIP SEMANTICS[]

As is evident, because of the games' nonsensical natures, it's only fitting for the wiki to follow the same basic idea. But what exactly am I referring to when I say "BIT.TRIP SEMANTICS"? Well the answer comes down to English being a broken mess of a language, haha. Allow me to elaborate.

The BIT.TRIP franchise likes to present its titles in a particular format. An all-caps format, specifically. And that's because the titles ore distinct from the words they copy. For instance:

When I say "BEAT" I'm referring to the first game. However, when I say "Beat" I'm referring to the titular object which the first game is named after. The same goes for CORE and Core, or VOID and Void.

So with that explanation out of the way, and hopefully making sense, I'll now lay out the rules.

  • Any and all instances of "BIT.TRIP" are to be rendered as such.
    • "Bit.Trip", "Bit Trip", "Bit.trip", or "BIT . TRIP" are all incorrect. The name is in all-caps, and the period is the only divide between the words BIT and TRIP, no spaces.
  • The names of the first six games, BEAT, CORE, VOID, RUNNER, FATE, and FLUX are to be rendered in all-caps. In reference to the titular artifacts, Beat, Core, and Void can be written as normal proper nouns.
    • Runner2 and Runner3, due to their departure from the source series, are not bound by this syntax restriction. Instead, their numbers must be pressed against the "r" without a space. In the case of Runner2's full title, only BIT.TRIP bust be rendered in all-caps.
  • MODE, SCORE, CHALLENGE, POWER-UP, BOSS, and the various MODE names must be rendered in all-caps. MODE-Up, and MODE-Down are partial exceptions to this rule.
  • CommanderVideo, CommandgirlVideo and CaptainVideo are all written without any spaces. COMMANDERVIDEO is used in some situations, though the regular name is preferred. And COMMANDGIRLVIDEO is the name of a Stage in RUNNER.
    • Junior Melchkin may also be written as Jr. Melchkin, although the former is preferred. JUNIOR MELCHKIN is the name of a Stage in RUNNER.
    • Meat Boy may also be written as Meatboy, although the former is preferred. MEAT BOY is the name of a Stage in Runner.
    • Radbot can be written as "Rad Bot" but the former is heavily preferred. RADBOT is, as you'd expect, the name of a Stage.
    • Mingrawn Timbletot is written as such, and the Stage named after him is rendered in all-caps in RUNNER.
  • Level and Stage names in the main six games are to be written in all-caps. Their associated music tracks are to be capitalized normally (I.e. The Level, IMPETUS, which features the track, Impetus).
    • In Runner2 and Runner3, their World and Level names are written with normal capitalization. Barring some specific exceptions.

Levels, Stages, and Worlds[]

Something that will no doubt be confusing to new editors is the coming specification of Levels, Stages and Worlds. Bottom line is, Levels and Stages refer to how the original six games spaced out their locations, whereas Worlds and Levels refer to how Runner2 and Runner3 operate theirs.

In the first Six games, every game had three Levels. Each Level would center around a singular location and would contain smaller Stages within. This can be hard to see at first, however, as in BEAT, CORE, VOID and FLUX, each Level is intended to be marathoned, and as such, the Stages each fade directly into one another, though VOID and FLUX do have checkpoints. Starting with RUNNER and ending with FATE, players can choose the individual Stages per level, making their presence much clearer.

In Runner2, Levels were renamed to Worlds, and Stages to Levels, much in the same vain as the game Sonic CD, which transitioned the series' staple Zone/Act structure to a Round/Zone structure, with the only real change being semantics. They are functionally identical to the Levels and Stages of prior games, and operate pretty much identically to those of RUNNER, with both RUNNER sequels possessing World Maps to progress through.

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