Bit.Trip Wiki

(For the game of a similar name, see BIT.TRIP CORE.)

Cores or Mode power ups[1] are a central artifact in the BIT.TRIP series, appearing in several entries. They come in two varieties, both representing different ends of the principle of humanity. Red Cores represent self and confidence, while Pink Cores represent life and vitality.

BIT.TRIP BEAT[]

Growth-Boss

The Red Core first appears in BIT.TRIP BEAT in GROWTH, in stage 7 it lands on CommanderVideo's Brain, gets picked up by a green loader and watches a game of pong in stage 8.

BIT.TRIP CORE[]

The Red Core later appears as the playable character in BIT.TRIP CORE, succeeding the Paddle from BIT.TRIP BEAT. It demonstrates the ability to fire laser beams from its branches. Unlike the Paddle, which repelled Beats, the Core was capable of outright destroying them. In this manner once could consider it to be like that of an immune system, and the Beats like germs that threaten to harm the young CommanderVideo.

a 2d Core
a 2d Core

BIT.TRIP RUNNER/RERUNNER[]

CommanderVideo about to collect one in Tenacity

CommanderVideo about to collect one in Tenacity

The Pink Core only appears in BIT.TRIP RUNNER as a collectible pickup. in this game and FATE, Cores are named "Mode power ups"

Unlike most games in the series, these pickups are directly tied to the game's MODE mechanic. As CommanderVideo grabs them, he continues to MODE-Up until reaching EXTRA. There are four laid out through every level of the game.

They would later as red Cores return in Runner2, though they would ultimately be replaced by Boom Boxes in Runner3, In RERUNNER, the Cores are red insted of pink


BIT.TRIP FATE[]

FateCores

Only the Red Core reappears in FATE, where it both functions as CommanderVideo's hitbox and ones dropped from defeated enemies. The Cores serve the same purpose as in Runner, albeit their effects are far less dramatic, requiring many times more to MODE-Up than the one-per-MODE seen in Runner. Additionally, they are more optional in this game due to the act of merely landing shots being able to fuel the MODE-Up bar.

Gallery[]